Jann

Level 4 / Medium / air

Level4
Armor Class20
Hit Points60
Perception+11
Speed25 feet, Fly 15 feet
STR+4modifier
DEX+2modifier
CON+2modifier
INT+3modifier
WIS+3modifier
CHA+1modifier
Saving Throws

Fortitude +10, Reflex +10, Will +13

Skills

Acrobatics +8, Arcana +10, Crafting +8, Deception +7, Survival +11

Senses

Darkvision

Languages

Common, Muan, Petran, Pyric, Sussuran, Talican, Thalassic

Resistances

Fire 5, Electricity 5, Cold 5, Air 5, Earth 5, Metal 5, Wood 5, Water 5

Actions & Abilities

Scimitar

Attack +14

Damage: 1d6+7 Slashing

Fist

Attack +14

Damage: 1d4+7 Bludgeoning

Composite Shortbow

Attack +12

Damage: 1d6+5 Piercing

Constant Spells

Passive

Commanding Presence

Passive

20 feet.

A creature that enters the aura must succeed at a save or be Frightened 1 (Frightened 2 on a critical failure) and is then temporarily immune for 1 minute.

A genie (with the exception of another jann) takes a -4 circumstance penalty to its save.

Elemental Resistance

Passive

The jann's elemental resistance applies to cold, electricity, and fire damage, as well as all damage from elemental sources (including environmental damage from the elemental planes and damage from anything with the air, earth, fire, metal, water, or wood trait).

All Made One

1 action

The jann calls upon all of the elements that make up their being to gain an additional arcane spell they can cast at will and empower their Strikes with the element, dealing an extra 1d4 damage of the listed type. These benefits last until the jann uses this ability again.

  • Air , 1d4 electricity;
  • Earth , 1d4 bludgeoning;
  • Fire , 1d4 fire;
  • Metal , 1d4 electricity;
  • Water , 1d4 bludgeoning;
  • Wood , 1d4 piercing.

Change Shape

1 action

The jann transforms into any Small or Medium animal. This doesn't affect their statistics, but it could change the damage type of their Strikes.

Wanderer's Wish

3 actions

Frequency three times per year

Effect The jann instantly grants the benefits of a critical success with the ritual to a mortal creature. This has no cost. That creature specifies what they wish for, but the interpretation is up to the jann. A jann typically attempts to grant wishes in a way that encourages growth and exploration.

A summoned jann can't use this ability.

Spellcasting

Arcane Innate

DC 21

Creature Abilities

Commanding Presence. 20 feet.

A creature that enters the aura must succeed at a save or be Frightened 1 (Frightened 2 on a critical failure) and is then temporarily immune for 1 minute.

A genie (with the exception of another jann) takes a -4 circumstance penalty to its save.

Elemental Resistance. The jann's elemental resistance applies to cold, electricity, and fire damage, as well as all damage from elemental sources (including environmental damage from the elemental planes and damage from anything with the air, earth, fire, metal, water, or wood trait).

All Made One. The jann calls upon all of the elements that make up their being to gain an additional arcane spell they can cast at will and empower their Strikes with the element, dealing an extra 1d4 damage of the listed type. These benefits last until the jann uses this ability again.

  • Air , 1d4 electricity;
  • Earth , 1d4 bludgeoning;
  • Fire , 1d4 fire;
  • Metal , 1d4 electricity;
  • Water , 1d4 bludgeoning;
  • Wood , 1d4 piercing.

Change Shape. The jann transforms into any Small or Medium animal. This doesn't affect their statistics, but it could change the damage type of their Strikes.

Wanderer's Wish. Frequency three times per year

Effect The jann instantly grants the benefits of a critical success with the ritual to a mortal creature. This has no cost. That creature specifies what they wish for, but the interpretation is up to the jann. A jann typically attempts to grant wishes in a way that encourages growth and exploration.

A summoned jann can't use this ability.

Source, license, and attribution

Source: Pathfinder Monster Core (remaster-core-2026-08-10)

This product is licensed under the ORC License located at the Library of Congress at TX 9-307-067 and available online at various locations. All warranties are disclaimed as set forth therein. Attribution: Pathfinder Monster Core (c) 2024, Paizo Inc.; Authors: Alexander Augunas, Dennis Baker, Kate Baker, Joshua Birdsong, Joseph Blomquist, Logan Bonner, Jason Bulmahn, James Case, John Compton, Paris Crenshaw, Adam Daigle, Darrin Drader, Brian Duckwitz, Robert N. Emerson, Scott Fernandez, Eleanor Ferron, Leo Glass, Matthew Goodall, BJ Hensley, Thurston Hillman, Vanessa Hoskins, James Jacobs, Jenny Jarzabski, Miko Kallio, Jason Keeley, Jeff Lee, Lyz Liddell, Luis Loza, Ron Lundeen, Robert G. McCreary, Philippe-Antoine Menard, Jacob W. Michaels, Dave Nelson, Jason Nelson, Tim Nightengale, Stephen Radney-MacFarland, Mikhail Rekun, Patrick Renie, Alex Riggs, David N. Ross, Michael Sayre, Mark Seifter, Chris S. Sims, Amber Stewart, Jeffrey Swank, William Thompson, Jason Tondro, Clark Valentine, Landon Winkler, Tonya Woldridge, and Linda Zayas-Palmer. Adaptation: Myth Meister PF2e Remaster Compendium, 2026. If you use this Adapted Licensed Material, please credit Myth Meister. The normalized rules records and rules-reference text in the Myth Meister PF2e Remaster Compendium are Adapted Licensed Material offered under the ORC License. Reserved Material in this product includes the Myth Meister name and logos, application source code, visual design and trade dress, and original campaign content. Pathfinder, Paizo, product logos, artwork, maps, trade dress, setting lore, characters, deities, locations, organizations, events, plots, and other Paizo Reserved Material are not included. Myth Meister is not affiliated with or endorsed by Paizo Inc. Expressly Designated Licensed Material: None.

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