Jaathoom

Level 5 / Large / air

Level5
Armor Class22
Hit Points55
Perception+15
Speed25 feet, Fly 40 feet
STR+4modifier
DEX+5modifier
CON+2modifier
INT+2modifier
WIS+2modifier
CHA+4modifier
Saving Throws

Fortitude +9, Reflex +14, Will +11

Skills

Acrobatics +14, Arcana +11, Athletics +11, Crafting +9, Deception +11, Diplomacy +13, Society +9, Stealth +12

Senses

Darkvision

Languages

Common, Sussuran

Actions & Abilities

Scimitar

Attack +15

Damage: 1d6+10 Slashing

Fist

Attack +16

Damage: 1d4+10 Bludgeoning

Crashing Wind

Attack +16

Damage: 1d8+8 Bludgeoning

Cloud of Visions

Passive

60 feet.

A jaathoom has 60 feet but can only show images, not speak.

Naturally Invisible

Passive

The jaathoom is at all times, though when they take a hostile action of any kind, they are instead of undetected until the start of their next turn, as the vague outline of their form is faintly visible for a short period of time.

Turbulent Skies

Passive

20 feet.

All squares in the emanation are difficult terrain for Striding and Flying creatures. Creatures with the air trait are immune.

The jaathoom can activate or deactivate this aura as a single action with the concentrate trait.

Change Shape

1 action

The jaathoom transforms into a Small or Medium air elemental or aerial animal, such as an owl. This doesn't affect their statistics, but it could change the damage type of their Strikes.

Hurricane Blast

1 action

Frequency once per round

Effect The jaathoom moves all creatures without the air trait in their turbulent skies aura 20 feet directly away, clockwise, or counterclockwise. A creature avoids being moved if it succeeds at a save.

Ominous Dreams

2 actions

The jaathoom sends a prophetic dream to a sleeping creature within 10 feet. An unwilling creature avoids the vision if it succeeds at a save.

The jaathoom chooses the dream's subject, but not its exact events. The target sees a brief vision of its future related to that subject, with the effect of . If the result is bad or mixed, the creature is Frightened 2 and can't recover from being frightened until it wakes.

Spellcasting

Arcane Innate

DC 21

Creature Abilities

Cloud of Visions. 60 feet.

A jaathoom has 60 feet but can only show images, not speak.

Naturally Invisible. The jaathoom is at all times, though when they take a hostile action of any kind, they are instead of undetected until the start of their next turn, as the vague outline of their form is faintly visible for a short period of time.

Turbulent Skies. 20 feet.

All squares in the emanation are difficult terrain for Striding and Flying creatures. Creatures with the air trait are immune.

The jaathoom can activate or deactivate this aura as a single action with the concentrate trait.

Change Shape. The jaathoom transforms into a Small or Medium air elemental or aerial animal, such as an owl. This doesn't affect their statistics, but it could change the damage type of their Strikes.

Hurricane Blast. Frequency once per round

Effect The jaathoom moves all creatures without the air trait in their turbulent skies aura 20 feet directly away, clockwise, or counterclockwise. A creature avoids being moved if it succeeds at a save.

Ominous Dreams. The jaathoom sends a prophetic dream to a sleeping creature within 10 feet. An unwilling creature avoids the vision if it succeeds at a save.

The jaathoom chooses the dream's subject, but not its exact events. The target sees a brief vision of its future related to that subject, with the effect of . If the result is bad or mixed, the creature is Frightened 2 and can't recover from being frightened until it wakes.

Source, license, and attribution

Source: Pathfinder Monster Core (remaster-core-2026-08-10)

This product is licensed under the ORC License located at the Library of Congress at TX 9-307-067 and available online at various locations. All warranties are disclaimed as set forth therein. Attribution: Pathfinder Monster Core (c) 2024, Paizo Inc.; Authors: Alexander Augunas, Dennis Baker, Kate Baker, Joshua Birdsong, Joseph Blomquist, Logan Bonner, Jason Bulmahn, James Case, John Compton, Paris Crenshaw, Adam Daigle, Darrin Drader, Brian Duckwitz, Robert N. Emerson, Scott Fernandez, Eleanor Ferron, Leo Glass, Matthew Goodall, BJ Hensley, Thurston Hillman, Vanessa Hoskins, James Jacobs, Jenny Jarzabski, Miko Kallio, Jason Keeley, Jeff Lee, Lyz Liddell, Luis Loza, Ron Lundeen, Robert G. McCreary, Philippe-Antoine Menard, Jacob W. Michaels, Dave Nelson, Jason Nelson, Tim Nightengale, Stephen Radney-MacFarland, Mikhail Rekun, Patrick Renie, Alex Riggs, David N. Ross, Michael Sayre, Mark Seifter, Chris S. Sims, Amber Stewart, Jeffrey Swank, William Thompson, Jason Tondro, Clark Valentine, Landon Winkler, Tonya Woldridge, and Linda Zayas-Palmer. Adaptation: Myth Meister PF2e Remaster Compendium, 2026. If you use this Adapted Licensed Material, please credit Myth Meister. The normalized rules records and rules-reference text in the Myth Meister PF2e Remaster Compendium are Adapted Licensed Material offered under the ORC License. Reserved Material in this product includes the Myth Meister name and logos, application source code, visual design and trade dress, and original campaign content. Pathfinder, Paizo, product logos, artwork, maps, trade dress, setting lore, characters, deities, locations, organizations, events, plots, and other Paizo Reserved Material are not included. Myth Meister is not affiliated with or endorsed by Paizo Inc. Expressly Designated Licensed Material: None.

View source license information