Imp

Level 1 / Tiny / fiend

Level1
Armor Class17
Hit Points15
Perception+7
Speed20 feet, Fly 30 feet
STR-1modifier
DEX+4modifier
CON+0modifier
INT+1modifier
WIS+2modifier
CHA+2modifier
Saving Throws

Fortitude +5, Reflex +9, Will +7

Skills

Acrobatics +7, Arcana +6, Deception +7, Religion +5

Senses

Darkvision

Languages

Common, Diabolic, Chthonian, Daemonic

Resistances

Poison 3

Weaknesses

Holy 3

Actions & Abilities

Stinger

Attack +9

Damage: 1d4-1 Piercing

Telepathy (Touch)

Passive

Change Shape

1 action

The imp takes on the appearance of a Medium or smaller animal. While transformed, the imp loses their normal senses, innate spells, and special actions, but doesn't otherwise change their statistics and can still speak and use telepathy. The imp also gains any special senses of the animal and any Speeds the animal has.

This doesn't change the attack and damage modifiers of their Strikes but might change the damage type their Strikes deal (depending on what kinds of attacks the animal has) and prevents them from exposing creatures to imp venom.

Fiendish Healing

1 action

Frequency once per round.

Effect The imp regains 1d6[healing] Hit Points.

Fiendish Temptation

1 action

Frequency once per day

Effect The imp offers a nonfiend within 15 feet a bargain, granting a boon of good luck if the creature accepts voluntarily. The boon lasts for 1 hour once accepted.

Once during the hour, the creature can roll an attack roll or saving throw twice and use the higher result. If the creature dies while the boon is in place, the imp decides where the creature's soul travels. This typically makes the soul bound for eternity in the imp's home plane, and the creature unable to be raised or resurrected except by the ritual or similar magic.

Imp Venom

Passive

Saving Throw

Maximum Duration 6 rounds

Stage 1 1d6[poison] damage and Clumsy 1 (1 round)

Stage 2 1d6[poison] damage, clumsy 1, and Slowed 1 (1 round)

Spellcasting

Divine Innate

DC 17

Creature Abilities

Change Shape. The imp takes on the appearance of a Medium or smaller animal. While transformed, the imp loses their normal senses, innate spells, and special actions, but doesn't otherwise change their statistics and can still speak and use telepathy. The imp also gains any special senses of the animal and any Speeds the animal has.

This doesn't change the attack and damage modifiers of their Strikes but might change the damage type their Strikes deal (depending on what kinds of attacks the animal has) and prevents them from exposing creatures to imp venom.

Fiendish Healing. Frequency once per round.

Effect The imp regains 1d6[healing] Hit Points.

Fiendish Temptation. Frequency once per day

Effect The imp offers a nonfiend within 15 feet a bargain, granting a boon of good luck if the creature accepts voluntarily. The boon lasts for 1 hour once accepted.

Once during the hour, the creature can roll an attack roll or saving throw twice and use the higher result. If the creature dies while the boon is in place, the imp decides where the creature's soul travels. This typically makes the soul bound for eternity in the imp's home plane, and the creature unable to be raised or resurrected except by the ritual or similar magic.

Imp Venom. Saving Throw

Maximum Duration 6 rounds

Stage 1 1d6[poison] damage and Clumsy 1 (1 round)

Stage 2 1d6[poison] damage, clumsy 1, and Slowed 1 (1 round)

Source, license, and attribution

Source: Pathfinder Monster Core (remaster-core-2026-08-10)

This product is licensed under the ORC License located at the Library of Congress at TX 9-307-067 and available online at various locations. All warranties are disclaimed as set forth therein. Attribution: Pathfinder Monster Core (c) 2024, Paizo Inc.; Authors: Alexander Augunas, Dennis Baker, Kate Baker, Joshua Birdsong, Joseph Blomquist, Logan Bonner, Jason Bulmahn, James Case, John Compton, Paris Crenshaw, Adam Daigle, Darrin Drader, Brian Duckwitz, Robert N. Emerson, Scott Fernandez, Eleanor Ferron, Leo Glass, Matthew Goodall, BJ Hensley, Thurston Hillman, Vanessa Hoskins, James Jacobs, Jenny Jarzabski, Miko Kallio, Jason Keeley, Jeff Lee, Lyz Liddell, Luis Loza, Ron Lundeen, Robert G. McCreary, Philippe-Antoine Menard, Jacob W. Michaels, Dave Nelson, Jason Nelson, Tim Nightengale, Stephen Radney-MacFarland, Mikhail Rekun, Patrick Renie, Alex Riggs, David N. Ross, Michael Sayre, Mark Seifter, Chris S. Sims, Amber Stewart, Jeffrey Swank, William Thompson, Jason Tondro, Clark Valentine, Landon Winkler, Tonya Woldridge, and Linda Zayas-Palmer. Adaptation: Myth Meister PF2e Remaster Compendium, 2026. If you use this Adapted Licensed Material, please credit Myth Meister. The normalized rules records and rules-reference text in the Myth Meister PF2e Remaster Compendium are Adapted Licensed Material offered under the ORC License. Reserved Material in this product includes the Myth Meister name and logos, application source code, visual design and trade dress, and original campaign content. Pathfinder, Paizo, product logos, artwork, maps, trade dress, setting lore, characters, deities, locations, organizations, events, plots, and other Paizo Reserved Material are not included. Myth Meister is not affiliated with or endorsed by Paizo Inc. Expressly Designated Licensed Material: None.

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