Fortitude +21, Reflex +19, Will +17
Acrobatics +17, Athletics +19, Deception +21, Diplomacy +19, Performance +21, Stealth +21, Thievery +17
Darkvision
Chthonian, Empyrean, Protean
Precision 10, Protean Anatomy 15
Actions & Abilities
Jaws
Damage: 2d10+11 Piercing
Claw
Damage: 2d6+11 Slashing
Tail
Damage: 2d10+11 Bludgeoning, 1d6 Spirit
Entropy Sense
An imentesh can anticipate the most likely location of a creature through their supernatural insight into the forces of chaotic probabilities and chance. This grants the imentesh the ability to sense creatures within the listed range. A creature under the effects of or that is otherwise shielded from divination and prediction cannot be noticed via entropy sense.
Constant Spells
+1 Status to All Saves vs. Magic
Fast Healing 5
Protean Anatomy 15
An imentesh's vital organs shift and change shape and position constantly. Immediately after the imentesh takes acid, electricity, or sonic damage, it gains the listed amount of resistance to that damage type. This lasts for 1 hour or until the next time the protean takes damage of one of the other types (in which case its resistance changes to match that type), whichever comes first.
The imentesh is immune to polymorph effects unless it is a willing target. If or , the imentesh automatically recovers at the end of its next turn as new sensory organs grow to replace the compromised ones.
Change Shape
The imentesh takes the appearance of any Large or smaller creature. This doesn't change its Speed or its attack and damage bonuses with its Strikes, but might change the damage type its Strikes deal.
Constrict
(1d10+11)[bludgeoning] damage,
Inflict Warpwave
An imentesh inflicts a warpwave on a creature within 100 feet ( save to resist).
Sneak Attack
An imentesh's Strikes deal an additional 2d6 precision damage to targets.
Warpwave Strike
Any creature struck and damaged by an imentesh's jaws Strike must succeed at a save or be subject to a warpwave.
Warpwaves
Many proteans can subject their foes to disorienting alterations perceived in time and space by creating ripples of unstable reality in the environment called warpwaves.
When a creature fails its saving throw and is affected by a warpwave, roll and consult the table below for the specific effect on that creature.
Unless indicated otherwise, a warpwave effect lasts for {1d4 rounds}, and a new warpwave effect negates any previous warpwave effect already affecting a creature.
|
| d8
| Warpwave Effect
| 1
| Clumsy 2 (Clumsy 3 on a critical failure)
| 2
| and gains {4d6 temporary Hit Points}
| 3
| (permanent on a critical failure)
| 4
| Enfeebled 2 (Enfeebled 3 on a critical failure)
| 5
| by filaments of energy
| 6
| (Stride, Strike, or Step only)
| 7
| Slowed 1
| 8
| Stupefied 2 (Stupefied 3 on a critical failure)
Grab
Spellcasting
DC 29
Creature Abilities
Entropy Sense. An imentesh can anticipate the most likely location of a creature through their supernatural insight into the forces of chaotic probabilities and chance. This grants the imentesh the ability to sense creatures within the listed range. A creature under the effects of or that is otherwise shielded from divination and prediction cannot be noticed via entropy sense.
Protean Anatomy 15. An imentesh's vital organs shift and change shape and position constantly. Immediately after the imentesh takes acid, electricity, or sonic damage, it gains the listed amount of resistance to that damage type. This lasts for 1 hour or until the next time the protean takes damage of one of the other types (in which case its resistance changes to match that type), whichever comes first.
The imentesh is immune to polymorph effects unless it is a willing target. If or , the imentesh automatically recovers at the end of its next turn as new sensory organs grow to replace the compromised ones.
Change Shape. The imentesh takes the appearance of any Large or smaller creature. This doesn't change its Speed or its attack and damage bonuses with its Strikes, but might change the damage type its Strikes deal.
Constrict. (1d10+11)[bludgeoning] damage,
Inflict Warpwave. An imentesh inflicts a warpwave on a creature within 100 feet ( save to resist).
Sneak Attack. An imentesh's Strikes deal an additional 2d6 precision damage to targets.
Warpwave Strike. Any creature struck and damaged by an imentesh's jaws Strike must succeed at a save or be subject to a warpwave.
Warpwaves. Many proteans can subject their foes to disorienting alterations perceived in time and space by creating ripples of unstable reality in the environment called warpwaves.
When a creature fails its saving throw and is affected by a warpwave, roll and consult the table below for the specific effect on that creature.
Unless indicated otherwise, a warpwave effect lasts for {1d4 rounds}, and a new warpwave effect negates any previous warpwave effect already affecting a creature.
|
| d8
| Warpwave Effect
| 1
| Clumsy 2 (Clumsy 3 on a critical failure)
| 2
| and gains {4d6 temporary Hit Points}
| 3
| (permanent on a critical failure)
| 4
| Enfeebled 2 (Enfeebled 3 on a critical failure)
| 5
| by filaments of energy
| 6
| (Stride, Strike, or Step only)
| 7
| Slowed 1
| 8
| Stupefied 2 (Stupefied 3 on a critical failure)
Source, license, and attribution
Source: Pathfinder Monster Core 2 (remaster-core-2026-08-10)
This product is licensed under the ORC License located at the Library of Congress at TX 9-307-067 and available online at various locations. All warranties are disclaimed as set forth therein. Attribution: Pathfinder Monster Core 2 (c) 2025, Paizo Inc.; Authors: Alexander Augunas, Jesse Benner, Joshua Birdsong, Logan Bonner, Jason Bulmahn, James Case, Jessica Catalan, John Compton, Paris Crenshaw, Adam Daigle, Katina Davis, Jesse Decker, Darrin Drader, Felix Dritz, Brian Duckwitz, Robert N. Emerson, Scott Fernandez, Eleanor Ferron, Hexe Fey, Benjamin Fields, Keith Garret, Scott Gladstein, Leo Glass, Matthew Goodall, Alice Grizzle, T.H. Gulliver, Sen H.H.S., Steve Hammond, Tim Hitchcock, Joan Hong, Vanessa Hoskins, James Jacobs, Brian R. James, Michelle Jones, TJ Kahn, Mikko Kallio, Jason Keeley, Joshua Kim, Avi Kool, John Laffan, Lyz Liddell, Luis Loza, Colm Lundberg, Ron Lundeen, Mahpiya, Philippe-Antoine Menard, Jacob W. Michaels, Patchen Mortimer, Dennis Muldoon, Andrew Mullen, Quinn Murphy, Dave Nelson, Jason Nelson, K. Tessa Newton, Tim Nightengale, Samantha Phelan, Randy Price, Stephen Radney-MacFarland, BJ Recio, Jessica Redekop, Mikhail Rekun, Patrick Renie, Alex Riggs, David N. Ross, Simone D. Sallé, Michael Sayre, David Schwartz, Mark Seifter, Chris Sims, Rodney Sloan, Shay Snow, Kendra Leigh Speedling, Amber Stewart, Jeffrey Swank, Tan Shao Han, Russ Taylor, William Thompson, Jason Tondro, Clark Valentine, Ruvaid Virk, Andrew White, Landon Winkler, and Linda Zayas-Palmer. Adaptation: Myth Meister PF2e Remaster Compendium, 2026. If you use this Adapted Licensed Material, please credit Myth Meister. The normalized rules records and rules-reference text in the Myth Meister PF2e Remaster Compendium are Adapted Licensed Material offered under the ORC License. Reserved Material in this product includes the Myth Meister name and logos, application source code, visual design and trade dress, and original campaign content. Pathfinder, Paizo, product logos, artwork, maps, trade dress, setting lore, characters, deities, locations, organizations, events, plots, and other Paizo Reserved Material are not included. Myth Meister is not affiliated with or endorsed by Paizo Inc. Expressly Designated Licensed Material: None.