Empyreal Dragon (Adult, Spellcaster)

Level 14 / Huge / divine

Level14
Armor Class36
Hit Points250
Perception+27
Speed70 feet, Fly 180 feet
STR+8modifier
DEX+4modifier
CON+6modifier
INT+4modifier
WIS+7modifier
CHA+5modifier
Saving Throws

Fortitude +24, Reflex +24, Will +26

Skills

Acrobatics +26, Athletics +28, Diplomacy +25, Intimidation +25, Medicine +28, Religion +28, Society +24

Senses

Darkvision, Lifesense 30 feet Imprecise, Scent 60 feet Imprecise

Languages

Common, Draconic, Empyrean, Chthonian, Diabolic

Immunities

Fear Effects, Paralyzed, Sleep

Weaknesses

Unholy 10

Actions & Abilities

Jaws

Attack +28

Damage: 1d8 Spirit, 3d10+11 Piercing

Claws

Attack +28

Damage: 3d8+11 Slashing, 1d8 Spirit

Tail

Attack +26

Damage: 1d8 Spirit, 3d10+11 Bludgeoning

Wing

Attack +26

Damage: 1d8 Spirit, 2d10+11 Slashing

Lifesense (Imprecise) 30 feet

Passive

Constant Spells

Passive

+2 Status to All Saves vs. Divine

Passive

Divine Deflection

Reaction

Trigger The dragon is critically hit by an attack

Effect Divine power intercedes, preventing some of the damage. The dragon gains resistance 10 to all damage against the triggering attack.

Inspiring Presence

Passive

40 feet.

The mere sight of an empyreal dragon motivates other creatures. Creatures within the aura gain a +1 status bonus to saving throws and skill checks. The empyreal dragon can't gain the benefit of their own aura or other actions that use the aura, and they can choose to exclude any creatures from any benefit of the aura or action that uses the aura.

Direct Halo

1 action

The dragon tosses their halo to a square within 90 feet. While the halo is deployed in this way, the dragon loses their inspiring presence aura, and the aura instead emanates from the halo with the same emanation radius. The dragon can Sustain to recall the halo from any distance. The halo is made of pure light-it doesn't occupy space and can't be targeted or destroyed in any way.

Halo Pulse

2 actions

The dragon chooses one effect to impose on creatures in their inspiring presence aura.

The dragon can't use Halo Pulse again for {1d4 rounds}.

  • Repulsion Each creature must succeed at a save or be pushed until it's no longer in the aura.
  • Restoration (healing, vitality) Each creature recovers 7d8[healing]{7d8 Hit Points}.

Spirit Breath

2 actions

The dragon unleashes a blast of holy fire that deals 12d8[spirit|options:area-damage] damage in a ( save).

The dragon can't use Spirit Breath again for {1d4 rounds}.

Spellcasting

Divine Prepared

DC 34

Divine Innate

DC 34

Creature Abilities

Divine Deflection. Trigger The dragon is critically hit by an attack

Effect Divine power intercedes, preventing some of the damage. The dragon gains resistance 10 to all damage against the triggering attack.

Inspiring Presence. 40 feet.

The mere sight of an empyreal dragon motivates other creatures. Creatures within the aura gain a +1 status bonus to saving throws and skill checks. The empyreal dragon can't gain the benefit of their own aura or other actions that use the aura, and they can choose to exclude any creatures from any benefit of the aura or action that uses the aura.

Direct Halo. The dragon tosses their halo to a square within 90 feet. While the halo is deployed in this way, the dragon loses their inspiring presence aura, and the aura instead emanates from the halo with the same emanation radius. The dragon can Sustain to recall the halo from any distance. The halo is made of pure light-it doesn't occupy space and can't be targeted or destroyed in any way.

Halo Pulse. The dragon chooses one effect to impose on creatures in their inspiring presence aura.

The dragon can't use Halo Pulse again for {1d4 rounds}.

  • Repulsion Each creature must succeed at a save or be pushed until it's no longer in the aura.
  • Restoration (healing, vitality) Each creature recovers 7d8[healing]{7d8 Hit Points}.

Spirit Breath. The dragon unleashes a blast of holy fire that deals 12d8[spirit|options:area-damage] damage in a ( save).

The dragon can't use Spirit Breath again for {1d4 rounds}.

Source, license, and attribution

Source: Pathfinder Monster Core (remaster-core-2026-08-10)

This product is licensed under the ORC License located at the Library of Congress at TX 9-307-067 and available online at various locations. All warranties are disclaimed as set forth therein. Attribution: Pathfinder Monster Core (c) 2024, Paizo Inc.; Authors: Alexander Augunas, Dennis Baker, Kate Baker, Joshua Birdsong, Joseph Blomquist, Logan Bonner, Jason Bulmahn, James Case, John Compton, Paris Crenshaw, Adam Daigle, Darrin Drader, Brian Duckwitz, Robert N. Emerson, Scott Fernandez, Eleanor Ferron, Leo Glass, Matthew Goodall, BJ Hensley, Thurston Hillman, Vanessa Hoskins, James Jacobs, Jenny Jarzabski, Miko Kallio, Jason Keeley, Jeff Lee, Lyz Liddell, Luis Loza, Ron Lundeen, Robert G. McCreary, Philippe-Antoine Menard, Jacob W. Michaels, Dave Nelson, Jason Nelson, Tim Nightengale, Stephen Radney-MacFarland, Mikhail Rekun, Patrick Renie, Alex Riggs, David N. Ross, Michael Sayre, Mark Seifter, Chris S. Sims, Amber Stewart, Jeffrey Swank, William Thompson, Jason Tondro, Clark Valentine, Landon Winkler, Tonya Woldridge, and Linda Zayas-Palmer. Adaptation: Myth Meister PF2e Remaster Compendium, 2026. If you use this Adapted Licensed Material, please credit Myth Meister. The normalized rules records and rules-reference text in the Myth Meister PF2e Remaster Compendium are Adapted Licensed Material offered under the ORC License. Reserved Material in this product includes the Myth Meister name and logos, application source code, visual design and trade dress, and original campaign content. Pathfinder, Paizo, product logos, artwork, maps, trade dress, setting lore, characters, deities, locations, organizations, events, plots, and other Paizo Reserved Material are not included. Myth Meister is not affiliated with or endorsed by Paizo Inc. Expressly Designated Licensed Material: None.

View source license information