Arcane Vigor

Level 2 / Abjuration

Level & School

Level 2 Abjuration

Casting Time

1 bonus

Range

Self

Duration

Instantaneous

Components

V, S

Ritual

No

Target / Area

1 creature

Spell Description

You tap into your life force to heal yourself. Roll one or two of your unexpended Hit Point Dice, and regain a number of Hit Points equal to the roll's total plus your spellcasting ability modifier. Those dice are then expended.
Using a Higher-Level Spell Slot. The number of unexpended Hit Dice you can roll increases by one for each spell slot level above 2.