Travel Pace

Appendix D: Rule References / Rule

Travel Pace

While traveling outside combat, a group can move at a Fast, Normal, or Slow pace, as shown on the Travel Pace table. The table states how far the party can move in a period of time; if riding horses or other mounts, the group can move twice that distance for 1 hour, after which the mounts need a Short{Short} or Long before they can move at that increased pace again (see chapter 6 for a selection of mounts for sale). The Game Master's Guide has rules that affect which pace you can choose in certain types of terrain.
Travel Pace | | | Distance Traveled Per ...

| Pace
| Minute
| Hour
| Day

| Fast
| 400 feet
| 4 miles
| 30 miles

| Normal
| 300 feet
| 3 miles
| 24 miles

| Slow
| 200 feet
| 2 miles
| 18 miles

Each travel pace has a game effect, as defined below.
Fast. Traveling at a Fast pace imposes Disadvantage on a traveler's Wisdom (Perception or Survival) and Dexterity (Stealth) checks.
Normal. Traveling at a Normal pace imposes Disadvantage on Dexterity (Stealth) checks.
Slow. Traveling at a Slow pace grants Advantage on Wisdom (Perception or Survival) checks.