Movement and Position

Combat / Text

Movement and Position

On your turn, you can move a distance equal to your Speed or less. Or you can decide not to move.
Your movement can include climbing, crawling, jumping, and swimming. These different modes of movement can be combined with your regular movement, or they can constitute your entire move.
However you're moving with your Speed, you deduct the distance of each part of your move from it until it is used up or until you are done moving, whichever comes first.
A character's Speed is determined during character creation. A monster's Speed is noted in the monster's stat block. See the rules glossary for more about Speed as well as about special speeds, such as a Climb Speed, Fly Speed, or Swim Speed.
Playing on a Grid
If you play using a square grid and miniatures or other tokens, follow these rules.
Squares. Each square represents 5 feet.
Speed. Rather than moving foot by foot, move square by square on the grid, using your Speed in 5-foot segments. You can translate your Speed into squares by dividing it by 5. For example, a Speed of 30 feet translates into 6 squares. If you use a grid often, consider writing your Speed in squares on your character sheet.
Entering a Square. To enter a square, you must have enough movement left to pay for entering. It costs 1 square of movement to enter an unoccupied square that's adjacent to your space (orthogonally or diagonally adjacent). A square of Difficult Terrain costs 2 squares to enter. Other effects might make a square cost even more.
Corners. Diagonal movement can't cross the corner of a wall, a large tree, or another terrain feature that fills its space.
Ranges. To determine the range on a grid between two things-whether creatures or objects-count squares from a square adjacent to one of them and stop counting in the space of the other one. Count by the shortest route.

Difficult Terrain

Breaking Up Your Move
You can break up your move, using some of its movement before and after any action, Bonus Action, or Reaction you take on the same turn. For example, if you have a Speed of 30 feet, you could go 10 feet, take an action, and then go 20 feet.
Dropping Prone
Apply Conditions Quickly
Inline Conditions allow you to apply the effect to the currently selected Token. You can also click on the link to open the page and then share it with your players with the "Show Players" link at the top of the window.
On your turn, you can give yourself the Prone condition without using an action or any of your Speed, but you can't do so if your Speed is 0.
Creature Size
A creature belongs to a size category, which determines the width of the square space the creature occupies on a map, as shown on the Creature Size and Space table. That table lists the sizes from smallest (Tiny) to largest (Gargantuan). A creature's space is the area that it effectively controls in combat and the area it needs to fight effectively.
A character's size is determined by species, and a monster's size is specified in the monster's stat block.
Creature Size and Space | | Size
| Space (Feet)
| Space (Squares)

| Tiny
| 2½ by 2½ feet
| 4 per square

| Small
| 5 by 5 feet
| 1 square

| Medium
| 5 by 5 feet
| 1 square

| Large
| 10 by 10 feet
| 4 squares (2 by 2)

| Huge
| 15 by 15 feet
| 9 squares (3 by 3)

| Gargantuan
| 20 by 20 feet
| 16 squares (4 by 4)

Moving Around Other Creatures