Glossary Conventions
"You." The game's rules-in this glossary and elsewhere-often talk about something happening to you in the game world. That "you" refers to the creature or object that the rule applies to in a particular moment of play. For example, the "you" in the Prone condition is a creature that currently has that condition.
No Obsolete Terms. The glossary contains definitions of current rules terms only. If you're looking for a term from an earlier version of the fifth edition rules, consult the index.
Abbreviations. The abbreviations listed below appear in this glossary and elsewhere in the rules.
| | Abbreviation | Meaning
| AC | Armor Class
| C | Concentration
| CE | Chaotic Evil
| CG | Chaotic Good
| Cha. | Charisma
| CN | Chaotic Neutral
| Con. | Constitution
| CP | Copper Piece(s)
| CR | Challenge Rating
| DC | Difficulty Class
| Dex. | Dexterity
| DM | Dungeon Master
| EP | Electrum Piece(s)
| GP | Gold Piece(s)
| HP | Hit Point(s)
| Int. | Intelligence
| LE | Lawful Evil
| LG | Lawful Good
| LN | Lawful Neutral
| M | Material component
| N | Neutral
| NE | Neutral Evil
| NG | Neutral Good
| NPC | Nonplayer character
| PB | Proficiency Bonus
| PP | Platinum Piece(s)
| R | Ritual
| S | Somatic component
| SP | Silver Piece(s)
| Str. | Strength
| V | Verbal component
| Wis. | Wisdom
| XP | Experience Point(s)