Gaining a Level

Character Creation / Text

Gaining a Level

When you gain a level, follow these steps:

  • Choose a Class. Most characters advance in the same class. However, you might decide to gain a level in another class using the rules in the Multiclassing section later in this chapter.
  • Adjust Hit Points and Hit Point Dice. Each time you gain a level, you gain an additional Hit Die. Roll that die, add your Constitution modifier to the roll, and add the total (minimum of 1) to your Hit Point maximum. Instead of rolling, you can use the fixed value shown in the Fixed Hit Points by Class table.
  • Record New Class Features. Look at your class features table in Classes, and note the features you gain at your new level in that class. Make any choices offered by a new feature.
  • Adjust Proficiency Bonus. A character's Proficiency Bonus increases at certain levels, as shown in the Character Advancement table and your class features table in Classes. When your Proficiency Bonus increases, increase all the numbers on your character sheet that include your Proficiency Bonus.
  • Adjust Ability Modifiers. If you choose a feat that increases one or more of your ability scores, your ability modifier also changes if the new score is an even number. When that happens, adjust all the numbers on your character sheet that use that ability modifier. When your Constitution modifier increases by 1, your Hit Point maximum increases by 1 for each level you have attained. For example, if a character reaches level 8 and increases their Constitution score from 17 to 18, the Constitution modifier increases to +4. The character's Hit Point maximum then increases by 8, in addition to the Hit Points gained for reaching level 8.

Fixed Hit Points by Class | | Class
| Hit Points per Level

| Barbarian
| 7 + Con. modifier

| Fighter, Paladin, or Ranger
| 6 + Con. modifier

| Bard, Cleric, Druid, Monk, Rogue, or Warlock
| 5 + Con. modifier

| Sorcerer or Wizard
| 4 + Con. modifier

Bonus Feats at Level 20
A GM can use feats as a form of advancement after characters reach level 20 to provide greater power to characters who have no more levels to gain. With this approach, each character gains one feat of their choice for every 30,000 XP the character earns above 355,000 XP. Epic Boon feats are especially appropriate for these bonus feats, but a player can choose any feat for which their level 20 character qualifies.