Damage Rolls
A damage roll is a die roll, adjusted by any applicable modifiers, that deals damage to a target.
Critical Hits
If you roll a 20 on the d20 for an attack roll, you score a Critical Hit, and the attack hits regardless of any modifiers or the target's AC. A Critical Hit lets you roll extra dice for the attack's damage against the target. Roll all of the attack's damage dice twice and add them together. Then add any relevant modifiers.
Damage Types
Attacks and other harmful effects deal different types of damage. Damage types have no rules of their own, but other rules, such as Resistance, rely on the types. The Damage Types table offers examples to help a GM assign a type to a new effect.
Damage Types | | Type
| Examples
| Acid
| Corrosive liquids, digestive enzymes
| Bludgeoning
| Blunt objects, constriction, falling
| Cold
| Freezing water, icy blasts
| Fire
| Flames, unbearable heat
| Force
| Pure magical energy
| Lightning
| Electricity
| Necrotic
| Life-draining energy
| Piercing
| Fangs, puncturing objects
| Poison
| Toxic gas, venom
| Psychic
| Mind-rending energy
| Radiant
| Holy energy, searing radiation
| Slashing
| Claws, cutting objects
| Thunder
| Concussive sound