Artisan Tools

Equipment / Text

Artisan Tools

Artisan's Tools are each focused on crafting items and pursuing a trade. Each of these tools requires a separate proficiency.
Alchemist's Supplies (50 GP)
Ability: Intelligence Weight: 8 lb.
Utilize: Identify a substance (DC 15), or start a fire (DC 15)
Craft: Acid, Alchemist's Fire, Component Pouch, Oil, Paper, Perfume
Brewer's Supplies (20 GP)
Ability: Intelligence Weight: 9 lb.
Utilize: Detect poisoned drink (DC 15), or identify alcohol (DC 10)
Craft: Antitoxin
Calligrapher's Supplies (10 GP)
Ability: Dexterity Weight: 5 lb.
Utilize: Write text with impressive flourishes that guard against forgery (DC 15)
Craft: Ink, Spell Scroll
Carpenter's Tools (8 GP)
Ability: Strength Weight: 6 lb.
Utilize: Seal or pry open a door or container (DC 20)
Craft: Club, Greatclub, Quarterstaff, Barrel, Chest, Ladder, Pole, Portable Ram, Torch
Cartographer's Tools (15 GP)
Ability: Wisdom Weight: 6 lb.
Utilize: Draft a map of a small area (DC 15)
Craft: Map
Cobbler's Tools (5 GP)
Ability: Dexterity Weight: 5 lb.
Utilize: Modify footwear to give Advantage on the wearer's next Dexterity (Acrobatics) check (DC 10)
Craft: Climber's Kit
Cook's Utensils (1 GP)
Ability: Wisdom Weight: 8 lb.
Utilize: Improve food's flavor (DC 10), or detect spoiled or poisoned food (DC 15)
Craft: Rations
Glassblower's Tools (30 GP)
Ability: Intelligence Weight: 5 lb.
Utilize: Discern what a glass object held in the past 24 hours (DC 15)
Craft: Glass Bottle, Magnifying Glass, Spyglass, Vial
Jeweler's Tools (25 GP)
Ability: Intelligence Weight: 2 lb.
Utilize: Discern a gem's value (DC 15)
Craft: Arcane Focus, Holy Symbol
Leatherworker's Tools (5 GP)
Ability: Dexterity Weight: 5 lb.
Utilize: Add a design to a leather item (DC 10)
Craft: Sling, Whip, Hide Armor, Leather Armor, Studded Leather Armor, Backpack, Crossbow Bolt Case, Map or Scroll Case, Parchment, Pouch, Quiver, Waterskin
Mason's Tools (10 GP)
Ability: Strength Weight: 8 lb.
Utilize: Chisel a symbol or hole in stone (DC 10)
Craft: Block and Tackle
Painter's Supplies (10 GP)
Ability: Wisdom Weight: 5 lb.
Utilize: Paint a recognizable image of something you've seen (DC 10)
Craft: Druidic Focus, Holy Symbol
Potter's Tools (10 GP)
Ability: Intelligence Weight: 3 lb.
Utilize: Discern what a ceramic object held in the past 24 hours (DC 15)
Craft: Jug, Lamp
Smith's Tools (20 GP)
Ability: Strength Weight: 8 lb.
Utilize: Pry open a door or container (DC 20)
Craft: Any Melee weapon (except Club, Greatclub, Quarterstaff, and Whip), Medium armor (except Hide), Heavy armor, Ball Bearings, Bucket, Caltrops, Chain, Crowbar, Firearm Bullets, Grappling Hook, Iron Pot, Iron Spikes, Sling Bullets
Tinker's Tools (50 GP)
Ability: Dexterity Weight: 10 lb.
Utilize: Assemble a Tiny item composed of scrap, which falls apart in 1 minute (DC 20)
Craft: Musket, Pistol, Bell, Bullseye Lantern, Flask, Hooded Lantern, Hunting Trap, Lock, Manacles, Mirror, Shovel, Signal Whistle, Tinderbox
Weaver's Tools (1 GP)
Ability: Dexterity Weight: 5 lb.
Utilize: Mend a tear in clothing (DC 10), or sew a Tiny design (DC 10)
Craft: Padded Armor, Basket, Bedroll, Blanket, Fine Clothes, Net, Robe, Rope, Sack, String, Tent, Traveler's Clothes
Woodcarver's Tools (1 GP)
Ability: Dexterity Weight: 5 lb.
Utilize: Carve a pattern in wood (DC 10)
Craft: Club, Greatclub, Quarterstaff, Ranged weapons (except Pistol, Musket, and Sling), Arcane Focus, Arrows, Bolts, Druidic Focus, Ink Pen, Needles