Mgc
Equipment Description
Wondrous Item, Artifact (Requires Attunement)
An orb is an etched crystal globe about 10 inches in diameter. When used, it grows to about 20 inches in diameter, and mist swirls inside it.
Spells. The orb has 7 charges and regains 1d4 + 3 expended charges daily at dawn. If you control the orb, you can cast one of the spells on the following table from it. The table indicates how many charges you must expend to cast the spell.
| | Spell
| Charge Cost
|
| Cure Wounds (level 9 version)
| 4
|
| Daylight
| 1
|
| Death Ward
| 2
|
| Detect Magic
| 0
|
| Scrying (save DC 18)
| 3
|
Call Dragons. While you control the orb, you can take a Magic action to cause the orb to issue a telepathic call that extends in all directions for 40 miles. Chromatic dragons in range feel compelled to come to the orb as soon as possible by the most direct route. Dragon deities such as Tiamat are unaffected by this call. Chromatic dragons drawn to the orb might be Hostile toward you for compelling them against their will. Once you have used this property, it can't be used again for 1 hour.