Ammunition of Slaying

Consumables / Ammo / Very Rare

CategoryConsumables
TypeConsumable
Cost0 gp
Weight0.02 lb
RarityVery Rare
Properties

Mgc

Equipment Description

This magic ammunition is meant to slay creatures of a particular type, which the GM chooses or determines randomly by rolling on the table below. If a creature of that type takes damage from the ammunition, the creature makes a DC 17 Constitution saving throw, taking an extra 6d10 Force damage on a failed save or half as much extra damage on a successful one.
After dealing its extra damage to a creature, the ammunition becomes nonmagical.
Creature Type Table (click to expand)
| | 1d100 | Result
| 1-10 | Ammunition of Slaying Aberrations
| 11-15 | Ammunition of Slaying Beasts
| 16-20 | Ammunition of Slaying Celestials
| 21-25 | Ammunition of Slaying Constructs
| 26-35 | Ammunition of Slaying Dragons
| 36-45 | Ammunition of Slaying Elementals
| 46-50 | Ammunition of Slaying Humanoids
| 51-60 | Ammunition of Slaying Fey
| 61-70 | Ammunition of Slaying Fiends
| 71-75 | Ammunition of Slaying Giants
| 76-80 | Ammunition of Slaying Monstrosities
| 81-85 | Ammunition of Slaying Oozes
| 86-90 | Ammunition of Slaying Plants
| 91-100 | Ammunition of Slaying Undead

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Magical items can often come with a lot of variants. For example, +1 armor can exist on Light, Medium, or Heavy Armor. For +1-3 armor alone that's 36 items! To keep your Compendia light and speedy we've created Template items which can be used to enchant any item. Now, the Armor, +1, +2, or +3 item and your chosen armor type is all you need! Here's how you can use them:
Open an item like the Armor, +1, +2, or +3, change to the Effects tab, and drag your effect onto your item. This will automatically apply the enchantment, bring over any helpful Activities and Active Effects, and update the item's description with everything you need to know.
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