Storm Giant

Huge / giant / Chaotic Good / CR 13

Armor Class16
Hit Points230 (20d12 + 100)
Speed50 ft, fly 25 ft (hover), swim 50 ft
Challenge13
Proficiency-
STR29+9
DEX14+2
CON20+5
INT16+3
WIS20+5
CHA18+4
Saving Throws

Strength +14, Constitution +10, Wisdom +10, Charisma +9

Skills

Arcana +8, Athletics +14, History +8, Perception +10

Initiative

+7

Senses

Darkvision 120 ft, Truesight 30 ft

Languages

Common, Giant

Damage resistances

Cold

Damage immunities

Lightning, Thunder

Traits

Amphibious

The storm giant can breathe air and water.

Actions

Multiattack

action

The storm giant makes two attacks, using Storm Sword or Thunderbolt in any combination.

Storm Sword

action

Melee Weapon Attack: +14 to hit, reach 10 ft.. Hit: 23 (4d6 + 9) slashing plus 13 (3d8) lightning damage.

Thunderbolt

action

Ranged Weapon Attack: +14 to hit, range 500 ft.. Hit: 22 (2d12 + 9) lightning damage, and the target has the Blinded and Deafened conditions until the start of the storm giant's next turn.

Lightning Storm

action

Recharge 5–6. Dexterity Saving Throw: DC 18, each creature in a 10-foot-radius, 40-feet-high Cylinder originating from a point the storm giant can see within 500 feet.
Failure: 55 (10d10) lightning damage.
Success: Half damage.

Spellcasting

action

1 use per day. The storm giant casts one of the following spells, requiring no Material components and using Wisdom as the spellcasting ability (spell save DC 18):
At Will: Detect Magic, Light
1/Day: Control Weather

Prepared Spells

Detect Magic, Light, Control Weather

Referenced spells