Storm Giant

Huge / giant / Chaotic Good / CR 13

Armor Class16
Hit Points230 (20d12 + 100)
Speed50 ft, fly 25 ft (hover), swim 50 ft
Challenge13
Proficiency-
STR29+9
DEX14+2
CON20+5
INT16+3
WIS20+5
CHA18+4
Senses

Darkvision 120 ft, Truesight 30 ft

Languages

Common, Giant

Damage resistances

Cold

Damage immunities

Lightning, Thunder

Traits

Amphibious

The monster can breathe air and water.

Actions

Multiattack

Action

The monster makes two attacks, using or in any combination.

Storm Sword

Action

. .

Thunderbolt

Action

. , and the target has the Blinded and Deafened conditions until the start of the monster's next turn.

Lightning Storm

Action

Dexterity Saving Throw: DC , each creature in a -foot-radius, -feet-high Cylinder originating from a point the monster can see within feet.
Failure: damage.
Success: Half damage.

Spellcasting

Action

The monster casts one of the following spells, requiring no Material components and using Wisdom as the spellcasting ability (spell save DC ):
At Will: Detect Magic, Light
1/Day: Control Weather

Prepared Spells

Detect Magic, Light, Control Weather

Referenced spells