Phantom Steed

Large / beast / Unaligned / CR 1/4

Armor Class11
Hit Points13 (2d10 + 2)
Speed100 ft
Challenge1/4
Proficiency-
STR16+3
DEX13+1
CON12+1
INT2-4
WIS11+0
CHA7-2
Initiative

+1

Actions

Hooves

action

+5 to hit, reach 5 ft.. Hit: 7 (1d8 + 3) bludgeoning damage. Melee Attack Roll: +5, reach 5 ft. Hit: 7 (1d8 + 3) Bludgeoning damage.

Creature Rules

A Large, quasi-real, horselike creature appears on the ground in an unoccupied space of your choice within range. You decide the creature's appearance, and it is equipped with a saddle, bit, and bridle. Any of the equipment created by the spell vanishes in a puff of smoke if it is carried more than 10 feet away from the steed.
For the duration, you or a creature you choose can ride the steed. The steed uses the Riding Horse stat block (see appendix B), except it has a Speed of 100 feet and can travel 13 miles in an hour. When the spell ends, the steed gradually fades, giving the rider 1 minute to dismount. The spell ends early if the steed takes any damage.