Otherworldly Steed

Large / custom / Neutral / CR 0

Armor Class10
Hit Points5 (0d10 + 5)
Speed60 ft
Challenge0
Proficiency-
STR18+4
DEX12+1
CON14+2
INT6-2
WIS12+1
CHA8-1
Languages

Telepathy 1 Mile (Works Only With You)

Traits

Life Bond

When you regain Hit Points from a level 1+ spell, the steed regains the same number of Hit Points if you're within 5 feet of it.

Actions

Otherworldly Slam

Action

Melee Attack Roll: Bonus equals your spell attack modifier, reach 5 ft. Hit: 1d8 plus the spell's level of Radiant (Celestial), Psychic (Fey), or Necrotic (Fiend) damage.

Bonus Actions

Fell Glare

Bonus

Wisdom Saving Throw: DC equals your spell save DC, one creature within 60 feet the steed can see. Failure: The target has the frightened condition until the end of your next turn.

Fey Step

Bonus

The steed teleports, along with its rider, to an unoccupied space of your choice up to 60 feet away from itself.

Healing Touch

Bonus

One creature within 5 feet of the steed regains a number of Hit Points equal to 2d8 plus the spell's level.