Guardian of Faith

Large / custom / Unaligned / CR 0

Armor Class10
Hit Points1 (1)
Speed-
Challenge0
Proficiency-
STR10+0
DEX10+0
CON10+0
INT10+0
WIS10+0
CHA10+0

Traits

Guarded Area

Any enemy that moves to a space within 10 feet of the guardian for the first time on a turn or starts its turn there makes a Dexterity saving throw, taking 20 Radiant damage on a failed save or half as much damage on a successful one. The guardian vanishes when it has dealt a total of 60 damage.