STR10+0
DEX10+0
CON10+0
INT10+0
WIS10+0
CHA10+0
Traits
Guarded Area
Any enemy that moves to a space within 10 feet of the guardian for the first time on a turn or starts its turn there makes a Dexterity saving throw, taking 20 Radiant damage on a failed save or half as much damage on a successful one. The guardian vanishes when it has dealt a total of 60 damage.