Elephant

Huge / beast / Unaligned / CR 4

Armor Class12
Hit Points76 (8d12 + 24)
Speed40 ft
Challenge4
Proficiency-
STR22+6
DEX9-1
CON17+3
INT3-4
WIS11+0
CHA6-2
Initiative

-1

Actions

Multiattack

action

The elephant makes two Gore attacks.

Gore

action

Melee Weapon Attack: +8 to hit, reach 5 ft.. Hit: 15 (2d8 + 6) piercing damage. If the target is a Huge or smaller creature and the elephant moved 20+ feet straight toward it immediately before the hit, the target has the Prone condition.

Bonus Actions

Trample

bonus

Dexterity Saving Throw: DC 16, 1 creature within 5 feet that has the Prone condition.
Failure: 17 (2d10 + 6) bludgeoning damage.
Success: Half damage.