Crocodile

Large / beast / Unaligned / CR 1/2

Armor Class12
Hit Points13 (2d10 + 2)
Speed20 ft, swim 30 ft
Challenge1/2
Proficiency-
STR15+2
DEX10+0
CON13+1
INT2-4
WIS10+0
CHA5-3
Saving Throws

Constitution +3

Skills

Stealth +2

Initiative

+0

Traits

Hold Breath

The crocodile can hold its breath for 1 hour.

Actions

Bite

action

Melee Weapon Attack: +4 to hit, reach 5 ft.. Hit: 6 (1d8 + 2) piercing damage. If the target is a Medium or smaller creature, it has the Grappled condition (escape DC 12). While Grappled, the target has the Restrained condition.