STR10+0
DEX10+0
CON10+0
INT10+0
WIS10+0
CHA10+0
Traits
Pack Damage
Whenever the pack moves within 10 feet of a creature you can see and whenever a creature you can see enters a space within 10 feet of the pack or ends its turn there, you can force that creature to make a Dexterity saving throw. On a failed save, the creature takes 3d10 Slashing damage. A creature makes this save only once per turn.