Ancient Brass Dragon

Gargantuan / dragon / Chaotic Good / CR 20

Armor Class20
Hit Points332 (19d20 + 133)
Speed40 ft, burrow 40 ft, fly 80 ft
Challenge20
Proficiency-
STR27+8
DEX10+0
CON25+7
INT16+3
WIS15+2
CHA22+6
Senses

Blindsight 60 ft, Darkvision 120 ft

Languages

Common, Draconic

Damage immunities

Fire

Traits

Legendary Resistance

Special

If the monster fails a saving throw, it can choose to succeed instead.

Actions

Multiattack

Action

The monster makes three attacks. It can replace one attack with a use of (A) or (B) to cast Scorching Ray (level 3 version).

Rend

Action

. .

Fire Breath

Action

Dexterity Saving Throw: DC , each in a -foot-long, -foot-wide Line.
Failure: damage.
Success: Half damage.

Sleep Breath

Action

Constitution Saving Throw: DC , each in a -foot Cone.
Failure: The target has the Incapacitated condition until the end of its next turn, at which point it repeats the save.
Second Failure: The target has the Unconscious condition for minute. This effect ends for the target if it takes damage or a creature within 5 feet of it takes an action to wake it.

Spellcasting

Action

The monster casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC ):
At Will: Detect Magic, Minor Illusion, Scorching Ray (level 3 version), Shapechange (Beast or Humanoid form only, no Temporary Hit Points gained from the spell, and no Concentration or Temporary Hit Points required to maintain the spell), Speak with Animals
1/Day Each: Control Weather, Detect Thoughts

Prepared Spells

Detect Magic, Minor Illusion, Scorching Ray, Shapechange, Speak With Animals, Control Weather, Detect Thoughts, Scorching Ray

Referenced spells